Often I find, particularly with exhibit type projects, there is a requirement for some looping video. Often the loop is required as it’s part of the UI, rather than consumable content. A designer or animator has made some cool effect and video is simply the best way to deliver this asset.
Now there comes a problem – in older versions of flash player it was quite easy to just loop a video, but in more recent releases it’s broken and according to adobe this is not important enough to fix.
The only way that I found to get around this was to convert the file to a swf with the video on the timeline. I had some success with this, but the quality always suffered and every time the designers updated the asset I had to reconvert. Someone on the bug report suggested however that there might be way to get the video file to repeat seamlessly by using appendBytes but hadn’t provided a working example. So I just ran into this again and decided to tackle it once and for all – here’s a class that’ll seamlessly loop an flv (appendBytes only supports flv):
Edit: I recently had cause to use this again in a project so have tidied up the code a little and fixed a bug where I had delays in later loops. Also I’ve added a variation for cases where an animation plays in with one video, then loops with another.
So I’ve been struggling all afternoon to get TLFTextfield to display direction = Direction.RTL without any success. The rtl text still flowed left to right. I just got it to work with the help of this post
Basically it’s just this bit:
var myFormat:TextLayoutFormat = new TextLayoutFormat();
var myTextFlow:TextFlow=tf.textFlow;
myTextFlow.hostFormat=myFormat;
…needs to go at the end and it all starts working. urgh.